![]() Through exploration experience is gained and entries in the logbook are triggered. Various ships and creatures are encountered that can be avoided or be battled. While exploring the ship's speed can be determined and it is controlled through keyboard keys. All of this is shown through text and images in the Gazetteer. In main locations the cities and surroundings can be explored, new recruits can be hired, upgrades can be acquired and trade is possible. When docked it offers access to the story elements, various shops and the shipyard. It offers an overview of the ship's contents in the hold (goods and curiosities), a journal and a detailed overview of the officers. Most of the information, actions and the many story fragments are grouped together in the Gazetteer. Repairs can be done at ports, but also en route at the cost of supplies. While exploring the lights can be turned off, which raises the terror meter, but reduces the chance of attracting monsters. A Zee Bat can be sent out to search islands and report back. Important parameters to track include the engine temperature, the amount of fuel (and tanks) left, hunger (and supplies), terror (zailors' morale), hull status and hold capacity. Starting in Fallen London the goal is to explore with the ship and survive. The rest of the story, past and development is based on the choices made during the game. You can choose to become a venerated explorer (fullfillment), acquire a mansion and retire (wealth), discover your father's bones and bury them (your father's bones), establish a settlement where you rule (a private kingdom), or travel beyond the map's edge (the uttermost East). The next step is choosing an ambition, which determines the winning condition for the game. Crew member roles include a cook, a gunnery officer, a surgeon, a chief engineer, a first officer etc. In addition a light-class steamer is provided as a first boat along with zailors (crew members), a mascot and a starting level for all skills. It determines a specific crew member, the starting amount of Echo (the main currency) and an extensive bonus for one of the main skills: veils (evasion), pages (knowledge), iron (damage), hearts (healing and morale) and mirrors (deception and perception). The captain can be a poet, a street urchin, a war veteran, an ordained priest or a philosopher. ![]() At the start a past for the protagonist can be constructed, but it can also be determined at a later time. ![]() The game is set in the same Victorian steampunk environment of Fallen London and borrows a lot of lore, but now as a game of strategic exploration instead of a pure RPG. It has sunk below the surface and is now a subterranean archipelago surrounded by a large ocean, known as the Unterzee. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index.Sunless Sea is a nautical exploration, survival and trading game with roguelike elements set in an alternate version of 19th century London. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. Sutherland III, David Cook, and Jeff Grubb. The Sunless Sea described in the GDQ series and Dungeon #70 may not be the same as the one that appears in Carl Sargent's Night Below campaign set. ![]() "Reefs" made from stalagmites or rubble from cave-ins make navigation somewhat hazardous. ![]() The black waters of the Sunless Sea are untroubled by tides or storms, although a mild wind blows across the surface. ![]()
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